商品編號 :DVX194-1
商品名稱 :Maya角色動畫教程C
所屬類別 :設計素材圖庫系列
類別系列1:3D CAD素材
類別系列2:視頻教學:3D CAD 人體漫畫素描
商品關鍵字:Maya角色動畫教程 人物角色創建 卡通車模視 素描藝術 Maya燈光渲染 人體素描 四足獸動畫
商品價格 :150
商品內容介紹 :

XYZ軟體套裝王 http://xyz31.net

Maya Techniques | Animator Friendly Rigging Part IIIC (Maya角色動畫教程):
該教程由經驗豐富的動畫師Jason Schleifer主講,無論你剛開始學習角色裝配設定(rig)還是已從事相關工作多年,這個系列都將適合,並能為你創建最有效用的角色動畫提供解決方案。
創造優質變形在遊戲領域是一個挑戰,由於工具的限制和強大處理能力方面的局限性.這次大師班的教程將討論如何能使遊戲製作人取得令人信服的基於變形標準的工具設置,.重點將放在骨變形系統,以保持幾何量和二次運行.
Autodesk? Maya? Techniques | Animator Friendly Rigging Part IIIC
Autodesk? Maya? Techniques | Animator Friendly Rigging is a four part series that will teach you to create animation rigs which solve problems, are fun to use, and don’t cause nervous breakdowns.
Created by experienced animator Jason Schleifer, this series is your solution to creating the most effective and usable animation rigs whether you are starting out or have been building rigs for years.
If you were to ask ten animators what they would want in an animation rig, you would most likely receive a varied list of feature requests: forward kinematics, stretchy limbs, splineIK back, FK/IK switching, no counter-animation, etc. Each of these feature requests is important for one reason: they solve a problem the animator is currently dealing with, but what do animators actually want? They want a rig that works, is easy to understand, and allows them to spend their time doing what they do best: animating.
Created for every level rigger, this course will teach you how to analyze a situation and come up with a solution that will solve the problem for the animator. You will learn to balance functionality, speed, and technique. In short, Autodesk Maya Techniques | Animator Friendly Rigging will provide you with a solid workflow and rules to follow to ensure a proper animation rig for almost any situation.
Autodesk Maya Techniques | Animator Friendly Rigging Part 1
System Requirements
Maya Complete 8.5, Maya Unlimited 8.5, or Maya Personal Learning Edition
Apple? QuickTime? Player 7.1.3 or later
Learning Objectives
Each section will include specifics on:
Acquiring reference
Analyzing reference
Breaking apart the rig into appropriate segments
Process for analyzing every control
Isolate section of body and analyze it,s motion
Determine motion requirements
Analyze possible control solutions
Explore ideas
Analyze animator interaction
Weigh control vs. speed

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